Gibson’s Affordance Theory in Architecture: Understanding the Design of Possibility
- Archontia Manolakelli
- May 18
- 7 min read
What does a staircase suggest you do? What does a bench quietly invite? In architectural design, not all communication happens through words. Some cues are built into the very shape and material of the environment itself. James J. Gibson’s Affordance Theory offers a way of understanding these unspoken signals, how we instinctively grasp what a space enables, invites, or discourages.
Originally formulated within ecological psychology, affordance theory has since become a valuable framework for architects and designers. It shifts our focus from what a space is to what it does, specifically, how it encourages or supports human action.

Theory Overview
Theory: Affordance Theory
Theorist: James J. Gibson
Original Publication Title: The Theory of Affordances (in Perceiving, Acting, and Knowing)
Original Publication Date: 1977 (expanded in 1979)
Book:Chapter contribution in The Ecological Approach to Visual Perception
Field of Origin: Ecological Psychology
Schools of Thought: Phenomenology, Functionalism, Empiricism
Topic/Area: Environmental Perception, Human-Environment Interaction
Key Concepts: Affordance, Direct Perception, Environment-Organism Fit
Background.
James J. Gibson (1904–1979) was an American psychologist best known for developing the field of ecological psychology and for introducing the concept of affordances. His work focused on how humans and animals perceive their environments in real-world contexts rather than abstract, laboratory conditions. Rejecting the dominant cognitive models of perception at the time, Gibson proposed that we perceive the world directly, in terms of the possibilities it offers for action (Gibson, 1979).
Gibson first coined the term "affordance" in his 1966 book The Senses Considered as Perceptual Systems to describe the actionable possibilities present in the environment relative to an organism's capabilities (Gibson, 1966). He later expanded and formalised this concept in The Theory of Affordances (1977) and in his seminal work The Ecological Approach to Visual Perception (1979). His approach has had a lasting influence not only in psychology, but also in fields such as architecture, design, and human-computer interaction.
Gibson developed affordance theory in response to what he saw as the limitations of traditional cognitive psychology. Rather than viewing perception as a passive process of interpreting visual inputs, he argued for an ecological approach: that we perceive the world directly, through its actionable properties.

In his 1977 paper The Theory of Affordances and the more detailed 1979 book The Ecological Approach to Visual Perception, Gibson introduced the idea that environments are full of affordances, action possibilities available to an organism, relative to its capabilities. For example, a rock may afford sitting to a human, but not to a fish. A ladder affords climbing, but only to someone physically able and socially permitted to climb it.
Importantly, affordances are relational. They do not exist solely in the object or in the mind of the perceiver, but in the dynamic relationship between the two.
Affordance Theory Outline.
Affordances are opportunities for action that emerge from the fit between an environment and its user. They are not necessarily dependent on awareness - one may act upon an affordance without consciously recognising it. However, in design contexts, it is often vital that affordances are perceivable.
Gibson’s original formulation focused on the actual affordances available in an environment. These are stable, real features, such as a surface that supports walking, or a handle that allows pulling. Later interpretations, particularly in design disciplines, placed more emphasis on perceived affordances: how users interpret what a space or object allows.
The perceived possibilities for action within an environment are inherent in the environment itself, not just in an individual's interpretation.
This distinction led to key developments in user-centred design, human-computer interaction, and architectural psychology.
Applications in Architecture and Spatial Design.
In architectural contexts, it helps designers anticipate how users will navigate, inhabit, and interpret their surroundings, ideally without needing instruction. But applications are not limited to architectural design. Affordance theory has been widely applied to understand how users engage with buildings, urban spaces, and digital environments. Below are some examples of recent and seminal research in wider design and visual perception fields:
In urban design, Arefi and Aelbrecht (2024) argue that successful public spaces afford diverse behaviours: resting, playing, socialising, observing, and moving through. Features like edges, ledges, tree groupings, and visual permeability signal possibilities for informal use, inviting a range of users to engage without prescriptive signage.
In educational settings, affordance theory has informed child-centred design. Ismail et al. (2024) found that Montessori environments that offer affordances for movement, touch, independence, and exploration better support learning through play. This is an area that aligns particularly well with Gibson’s original ideas about learning environmental affordances over time. Similarly, Young and Cleveland (2022) demonstrated how affordance-rich classrooms enable students to adapt spaces for different learning styles and activities.
Affordance theory has also been instrumental in digital architecture and virtual space design. William Gaver (1991) introduced the concepts of perceptible, hidden, and false affordances in technology, which have become foundational in interface design. Donald Norman (1988, 2013) famously adapted affordance theory for user experience, arguing that what users believe they can do is as important as what they can do.
Mehan (2024) applied this thinking to AR/VR environments, showing how lighting, animation, and spatial rhythm guide users by signalling interactive possibilities.
Critical Review and Expansions.
While Gibson’s theory is influential, it has been subject to critique and reinterpretation.
Donald Norman’s distinction between real and perceived affordances has been especially influential in design, though it departs from Gibson’s ecological grounding. Norman’s version is more psychological and user-focused, which has made it more practical but also opened it to criticism for altering Gibson’s original intent.
Anthony Chemero (2003; 2009) proposed a relational model of affordances that acknowledges how affordances change over time through use. He reframed affordances as dynamic, interactional processes rather than static environmental properties, highlighting the role of learning and context.
McGrenere and Ho (2000) argued for a layered approach that recognises both real and perceived affordances. Their work is particularly relevant in design contexts, where user expectations and capabilities vary widely.
Withagen and Chemero (2012) further emphasised that affordances are shaped by experience and culture. A space may only afford a certain action after users have learned through interaction that such a behaviour is acceptable or possible. This interpretation opens affordance theory to cultural, social, and even political dimensions.
Takeaways for Architects and Designers.
Affordance theory gives designers a language for thinking about how form and space guide behaviour. It emphasises that design is never neutral, every surface, edge, material, and threshold either invites action or discourages it.
Here are four key applications of affordance theory in architectural practice:
1. Dwelling vs. Movement To encourage people to linger, design features should afford dwelling. Shaded areas, benches, ledges, or water features can invite rest and social interaction. The space signals comfort and pause. Conversely, to promote movement, such as in transit hubs or corridors, designs should minimise visual clutter, reduce resting places, and use directional cues like long sightlines or uniform materials to support fluid navigation.

2. Thresholds and Transition Spaces The design of a threshold influences how users approach and interpret a space. A wide, transparent entrance might afford openness and accessibility. A narrow, recessed entry might afford intimacy or hesitation. Museums often use compressed transition spaces between galleries to afford reflection or psychological preparation.

3. Inclusive Design and Accessibility Affordances matter deeply in questions of equity. Stairs afford climbing, but only for able-bodied individuals. Adding ramps, tactile paving, or automatic doors creates affordances for a broader user group. These gestures don't just improve functionality; they communicate welcome and inclusion.

4. Privacy and Focus Affordances can support psychological needs. In a library or workspace, alcoves, high-backed furniture, or quiet corners afford concentration and retreat. These spaces don’t announce themselves, but their form cues specific behaviours, pause, privacy, deep work.

By considering both actual and perceived affordances, architects can design environments that feel intuitive, inclusive, and responsive. Affordance-aware design is not about controlling behaviour, it’s about inviting it.
Summary
In summary, James J. Gibson’s Affordance Theory proposes that we perceive the environment in terms of the actions it affords us - stairs invite climbing, benches invite sitting. Originally developed in ecological psychology, this theory has become influential in architecture, where design elements act as cues for behaviour.
Affordances are relational: they depend on the user’s abilities and the environment’s properties. Later scholars, like Donald Norman, distinguished between real and perceived affordances, highlighting the importance of aligning what users can do with what they think they can do.
In architecture, affordances inform how we design spaces for movement, rest, interaction, or inclusion. From public plazas to classrooms, and even digital environments, designers can use affordance theory to make spaces more intuitive, accessible, and empathetic.
Ultimately, good design doesn't just serve, it invites.
Archontia Manolakelli is an ARB Chartered Architect and Behavioural Design Researcher based in Manchester, UK. Her work embeds behavioural science into the design of everyday spaces as a quiet force for change, helping workplaces, schools, and civic environments better reflect the people who use them. Grounded in environmental psychology and evidence-based practice, her approach is collaborative, inclusive, and quietly transformative, bridging the gap between theory and application, academia and practice, science and intuition.
Hello. Thank you for stopping by, I hope you have enjoyed your reading! If you have any questions or feedback on this article, please don't hesitate to drop me a line on LinkedIn or via email.
Citations.
Arefi, M., & Aelbrecht, P. (2024). Musings on theorising, co-producing, designing, and encountering the public space. Urban Design International. https://link.springer.com/article/10.1057/s41289-024-00249-0
Chemero, A. (2003). An outline of a theory of affordances. Ecological Psychology, 15(2), 181,195. https://doi.org/10.1207/S15326969ECO1502_5
Chemero, A. (2009). Radical embodied cognitive science. MIT Press. https://mitpress.mit.edu/9780262516471/radical-embodied-cognitive-science/
Gaver, W. W. (1991). Technology affordances. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 79,84). ACM. https://doi.org/10.1145/108844.108856
Gibson, J. J. (1966). The senses considered as perceptual systems. Houghton Mifflin. https://doi.org/10.4324/9781315085915
Gibson, J. J. (1977). The theory of affordances. In R. Shaw & J. Bransford (Eds.), Perceiving, acting, and knowing (pp. 67,82). Lawrence Erlbaum. https://psycnet.apa.org/record/1979-21891-001
Gibson, J. J. (1979). The ecological approach to visual perception. Houghton Mifflin. https://doi.org/10.4324/9780203767760
Ismail, A. S., Xiang, P. L., & Ariff, S. S. M. (2024). Montessori preschool curriculum on learning through play (LTP) approach through quality learning spaces design. Journal of Architecture, Planning and Construction Management. https://journals.iium.edu.my/kaed/index.php/japcm/article/view/876
McGrenere, J., & Ho, W. (2000). Affordances: Clarifying and evolving a concept. Graphics Interface, 179,186. https://graphicsinterface.org/wp-content/uploads/gi2000-23.pdf
Mehan, A. (2024). Corporeality in virtual spaces: An exploration through AR/VR technologies. PhilPapers. https://philpapers.org/rec/MEHCIV
Norman, D. A. (1988). The psychology of everyday things. Basic Books. https://www.basicbooks.com/titles/don-norman/the-psychology-of-everyday-things/9780465067107/
Norman, D. A. (2013). The design of everyday things: Revised and expanded edition. MIT Press. https://mitpress.mit.edu/9780262525671/the-design-of-everyday-things/
Withagen, R., & Chemero, A. (2012). Affordances and classification: On the significance of a sidebar in James Gibson’s last book. Philosophical Psychology, 25(4), 555,573. https://doi.org/10.1080/09515089.2011.628694
Young, F., & Cleveland, B. (2022). Affordances, architecture and the action possibilities of learning environments: A critical review. Buildings, 12(1), 76. https://www.mdpi.com/2075-5309/12/1/76